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    Next patch in beginning of July; vm5, zerk tank, new dngs etc

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    Kastii


    Posts : 4
    Join date : 2015-06-10

    Next patch in beginning of July; vm5, zerk tank, new dngs etc Empty Next patch in beginning of July; vm5, zerk tank, new dngs etc

    Post by Kastii Fri Jun 19, 2015 6:47 am

    So new patch coming up with loads of stuff in 2-3 weeks. Zerk tank, warrior buff, gunner pvp nerf etc. Here's a good link to check out biggest changes

    https://m.reddit.com/r/TeraOnline/comments/3aec2s/next_patch_preview_new_dungeons_and_class_changes/

    Link leads to reddit post of Tera EU article, but NA and EU patches (foa) come out the same time.
    Lots of info in comments section.

    The most important thing ofc are the new gearsets: Ambit2, Disco2 and Vm5 tier 7 gear.

    How to approach the new gear? Their strength is about like this: ambit<ambit2<disco<disco2<gen<vm5. Now, you can basically skip gen if you run disco +12 gear. Disco2+15 is as good as gen+13, and is much easier and cheaper to get than gen, and you can run the new dngs with disco2+12 to get vm5 gear. But if you are close to gen go for it, gen+15 is as good as vm5+13, so your choice basically.

    New jewellery set comes out too, not much info about it. Sorcs and warriors get buffed a lot. Gunner AB nerf is real and breaks my heart (lol jk its still op in pve)

    Sry about typos, on mobile.

    Get prepared! Save your money and mwa.

    With love, Aerye.

    Edit: en masse released a small bit of info about the july update in Tera NA : http://tera-forums.enmasse.com/forums/general-discussion/topics/Info-on-Julys-Update

    edit2: Here's a useful link about the rolls and crafting of vm5, ambit2 and disco2 gear:
    http://zephya.wix.com/update10#!visionmaker/c1224


    Last edited by Kastii on Mon Jun 22, 2015 2:54 am; edited 2 times in total
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    Kastii


    Posts : 4
    Join date : 2015-06-10

    Next patch in beginning of July; vm5, zerk tank, new dngs etc Empty Re: Next patch in beginning of July; vm5, zerk tank, new dngs etc

    Post by Kastii Fri Jun 19, 2015 7:53 am

    Here's a complete list of changes taken from KTera translations:

    Warrior

    Resolve Meter - Increased from 1200 to 1500.
    Edge Points - Edge will now stack upon your target that is in a shield. These shields such as shield phases from monsters and a player under the effects of Kaia’s Shield is also affected too.
    Binding Sword - Only need to press the skill once to pull enemies towards you.
    Binding Sword - Skill generates threat.
    Battle Cry - Range increased to 10m.
    Blade Draw - Cooldown has been lowered from 11 to 7 seconds.
    Blade Draw - After a successful block by Cross Parry, you may chain to this skill faster.
    Cascade of Stuns - After using this skill you may chain to Rain of Blows for faster execution.
    Combative Strike - Skill base damage improved by 20%.
    Combo Attack - Stagger in PvP will initiate on the second hit instead of first hit. (The 2nd consecutive hit for further clarification)
    Cross Parry - Cooldown will be removed.
    Deadly Gamble - Effects will be changed where in 20 seconds, your crit chance will be increased by x1.5 times.
    Deadly Gamble - Removed the effect where your crit resistance will be lowered.
    Deadly Gamble - Skill activation delay has been removed.
    Infuriate - Skill will be learn at level 50. Same concept as Lancer’s Infuriate skill. Cast time 1.3 seconds. 5 minute cooldown. Glyphs the same too.
    Infuriate - Can only be used in Defensive Stance.
    Poison Blade - When this skill is used with Noctenium active, you will receive one additional edge point.
    Poison Blade - You can chain this skill to one of the following for faster execution: Traverse Cut and Scythe.
    Rain of Blows - Skill base damage improved by 20%.
    Reaping Slash - Skill is allowed in Defensive Stance.
    Reaping Slash - Cooldown has been lowered from 40 to 25 seconds.
    Reaping Slash - Stun has been added for this skill. Stun duration is approximately 2 seconds done on normal monster. Stun will work on a player in PvP if it has a buff with KD immunity like Kaia’s Shield.
    Reaping Slash - Skill will now add edge points when used.
    Reaping Slash - The effects to boost Scythe damage by 25% has been removed.
    Scythe - Increased base damage by 35%.
    Scythe - Cooldown has been lowered from 12 to 8 seconds.
    Scythe - Glyph of Carving has been changed from double crit rate to double crit chance.
    Scythe - Using this skill will increase your resolve by 100.
    Staggering Counter - Skill is not allowed in Defensive Stance.
    Traverse Cut - Endurance decreases by 0.85% for each hit will be changed to 0.3% for each hit.
    Traverse Cut - Duration of this debuff will be increased from 18 to 27 seconds.
    Blade Draw: Base damage increased by 10%.
    Traverse Cut: The nerfed changes to 0.3% endurance debuff for each hit will be changed to 0.35% for each hit.
    Rising Fury: In PvP the first/second hit staggers and the third hit will knockdown.
    Rain of Blows: The random occurrence of this skill causing stagger/knockdown on the last hit in PvP will be removed.
    Backstab: Stun duration will be slightly increased. Duration was increased approximately +.85 seconds longer with 50% stun increase glyph and without stun reduction earrings on target.

    Berserker

    Instance Matching System: Can now be queued as a tank starting at level 65 after completing the quest.
    Thunder Strike: Adjusted attack range and distance for all races.
    Axe Block: Version II learned at level 65 where skill has no cooldown. During Backdraft stance your block will have x1.6 amount of endurance, your allies will take less damage if they are behind you while blocking, and blocking does not consume MP.
    Flatten: Version XI will include threat generation on this skill when in Backdraft stance. You can activate this skill faster if you first use Raze.
    Fiery Rage: Version VI learned at level 65 where using this skill in Backdraft stance will draw aggro 10m where you stand, but the buff effects are negated. Cooldown will be reduced to 10 seconds and MP cost becomes 300. All of this happens if you are in Backdraft stance.
    Unchained Anger: Version VIII learned at level 65 where you sacrifice 300 MP to recover 9,724 HP. Cooldown become 60 seconds. All of this happens if you are in Backdraft stance.
    Raze: Version I learned at level 61 where skill increases threat generation. You can activate this skill faster if you first use Skyward Slashes or Axe Counter first.
    Staggering Strike: Version V will have increased stun duration when in Backdraft stance. Releasing 5 new skills starting at level 65 where you will receive a quest at Highwatch to complete in order to acquire these skills.

    Backdraft (Not official NA/EU name)
    0 MP Cost | 20 Seconds Cooldown
    [Triggers Aggro Stance] Your aggro constantly generates as long as you are within 8m from your target. During this stance, cooldown will be reduced on Raze (3 secs), Flatten (3 secs) and Fiery Rage (10 secs). Crit rate is decreased by 18. The only charging skills allowed in this stance are Thunder Strike and Vampiric Blow. Backdraft stance will also regen 50 MP every second. Axe Block will not consume MP during this stance.

    Skyward Slashes (Not official NA/EU name)
    75 75 MP Cost | 4 Seconds Cooldown | 1404, 2097 Base Damage
    [Backdraft Stance] Execute a two step attack drawing threat with the second one lunging forward with a large uppercut. The second hit from this skill will lower your target's endurance by 3% and can stack twice. Backdraft must be enabled to use this skill. The endurance debuff will overwrite the debuff of Combative Strike. (It's not noted but I'm certain Lancer's Debilitate will overwrite Berserker's endurance debuff as well)
    Assault Charge (Not official NA/EU name)

    240 MP Cost | 12 Seconds Cooldown | 1888 Base Damage
    Headlong rushes towards the target delivering an upper slash upon impact. May knockdown targets if applicable in PvE. (In PvP it will knockdown but it will later be changed where it won't knockdown)
    NOTE: You don't need to be in Backdraft stance to use this skill since my description never mentions it. k.

    Evasive Roll (Not official NA/EU name)
    0 MP Cost | 6 Seconds Cooldown
    [Backdraft Stance] An i-frame evasive roll. Backdraft must be enabled to use this skill. Using this skill will put Evasive Roll on cooldown.

    Axe Counter (not official NA/EU name)
    230 MP | 5 Seconds Cooldown | 2886 Base Damage
    [Backdraft Stance] Only be used as a chain to counterattack after a successful block from Axe Block. You can't be knocked down or stunned, and you take half damage while using the skill. Backdraft must be enabled to use this skill.


    Evasive Smash: Reduced cooldown from 15 to 10 seconds.
    Assault Charge: Knockdown in PvP will be removed.
    Backdraft: PvP power reduced by 18 during this stance.


    Last edited by Kastii on Fri Jun 19, 2015 10:38 am; edited 2 times in total
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    Kastii


    Posts : 4
    Join date : 2015-06-10

    Next patch in beginning of July; vm5, zerk tank, new dngs etc Empty Re: Next patch in beginning of July; vm5, zerk tank, new dngs etc

    Post by Kastii Fri Jun 19, 2015 7:55 am

    Sorcerer

    Crit Rate: Base Crit rate improved from 38 to 50.
    Arcane Pulse: Skill projectile speed is doubled.
    Arcane Pulse: Glyph of the Slick master glyph point reduced from 4 to 2.
    Arcane Pulse: Glyph of Carving master glyph effect changed for double crit rate duration from 4 to 5 seconds.
    Arcane Pulse: Glyph of Powerlink glyph point reduced from 5 to 3.
    Backstep/Teleport Jaunt: Removed shared cooldown.
    Burst of Celerity: This buff cannot be removed by Plague of Exhaustion and Regression.
    Burst of Celerity: Glyph of the Swift glyph point reduction from 5 to 3.
    Burst of Celerity: Glyph of the Swift master glyph point reduction from 4 to 2.
    Burst of Celerity: Skill earned from leveling has been reduced from level 48 to 18.
    Fireball: Removed MP cost and will regen 100 MP per hit.
    Fireblast: Glyph of Haste glyph point reduction from 5 to 3. Master glyph is from 4 to 2.
    Fireblast: Glyph of Haste effect increased from 17% to 25% casting speed.
    Fireblast: Glyph of Brilliance master glyph effect description changed from 250 to 400 MP reduction cost.
    Fireblast: Glyph of Energy master glyph effect description changed from 10% to 20% decreased cooldown.
    Fireblast: Increase base damage by 10%. Base damage increase on Fireblast VII from 7383 to 8121.
    Fireblast: Canceling this skill will not consume MP, not draw threat, and won’t go on cooldown.
    Flame Pillar: Removing animation lock towards the end of this skill.
    Flame Pillar: Staggering added to this skill for PvE and PvP.
    Flame Pillar: Glyph of Blaze point reduction cost from 3 to 2.
    Flame Pillar: Increased base damage by 100%. Base damage increase on Flame Pillar XI from 1267 to 2534.
    Flaming Barrage: Removing animation lock towards the end of this skill.
    Hail Storm: Glyph of Brilliance glyph point reduction from 5 to 2.
    Ice Needle: Glyph of Blaze glyph point reduction from 5 to 2.
    Lightning Trap: Stun duration on Lightning Trap III increased from 5 to 6 seconds.
    Lightning Trap: Improved casting time 50% faster.
    Lightning Trap: Cooldown reduction from 30 to 24 seconds.
    Magma Bomb: Lower arc projectile.
    Magma Bomb: Increase base damage by 20%. Base damage increase on Magma Bomb XI from 1971 to 2365.
    Mana Infusion II: Effects changed from 160 MP recovery every 2 seconds to 120 MP recovery every 1 second.
    Mana Siphon: Increase MP regen on each charge from 403/846/1333 to 1000/1200/1600.
    Mana Siphon: Increase MP absorption on players on each charge from 30/50/80/ to 300/500/800.
    Mana Volley: Decreased cooldown from 3 minutes to 1 minutes 30 seconds.
    Mindblast: Glyph of Haste glyph point reduction from 5 to 2.
    Mindblast: Glyph of Persistence glyph point reduction from 5 to 3.
    Nerve Exhaustion: Silence duration increased from 4 to 5 seconds.
    Nerve Exhaustion: Cooldown has been reduced from 60 to 50 seconds.
    Nova: Glyph of Carving glyph point cost reduced from 5 to 4.
    Nova: Glyph of Grounding glyph point cost reduced from 5 to 4.
    Nova: Glyph of the Swift master glyph point cost reduced from 4 to 2.
    Painblast: Glyph of Slowing changed effects from 50% chance to 100 % chance to decrease opponent’s movement by 50% for 7 seconds.
    Painblast: Glyph of Powerlink master glyph point reduction from 5 to 3.
    Painful Trap: Skill can be canceled during cast animation.
    Painful Trap: Increase skill damage by 80%. Base damage increase on Painful Trap VI from 1768 to 3182.
    Painful Trap: Cooldown decreased from 30 to 20 seconds.
    Teleport Jaunt: Increased cooldown from 12 to 15 seconds.
    Time Gyre: Glyph of Multiplication glyph point cost reduced from 7 to 4. Master glyph from 4 to 3.
    Time Gyre: Root duration will be changed to work the same for both PvE and PvP. Root duration on one target will be 8 seconds, two targets 7 seconds, three targets 6 seconds, and four targets and more 5 seconds.
    Void Pulse: Increase base damage by 10%. Base damage increase on Void Pulse VI from 5599 to 6158.
    Void Pulse: Glyph of Brilliance Master glyph effect changed from 250 to 400 MP reduction cost.
    Warp Barrier: Removing animation lock towards the end of this skill.
    Warp Barrier: Barrier duration increased from 1.5 to 1 second.
    Warp Barrier: MP recovery increased from 3% to 5%.
    Warp Barrier: Glyph of Energy glyph point cost reduced from 4 to 3. Master glyph is from 3 to 2.
    Warp Barrier: Glyph of Energy master glyph point cost reduced from 3 to 2.
    Warp Barrier: Glyph of Lingering master glyph point cost reduced from 4 to 2.
    Warp Barrier: Glyph of Lingering description changed from 30% to 100% increased barrier duration.
    PvP: PvP endurance that was buffed awhile back will now be lowered due to increased survivability changes.

    Reaper

    Death Spiral: Glyph of Power glyph point reduction from 5 to 4.
    Death Spiral: Glyph of Powerlink (Double Shear) glyph point reduction from 4 to 3.
    Death Spiral: Glyph of Powerlink (Grim Strike) glyph point reduction from 4 to 3. Master glyph is from 3 to 2.
    Death Spiral: Reduced cooldown from 12 to 10 seconds.
    Double Shear: Cooldown lowered from 6 to 5 seconds.
    Double Shear: Base damage increased by 100%.
    Double Shear: The 100% damage boost from chaining into this skill will be lowered to 10% damage boost instead.
    Grim Strike: Cooldown lowered from 9 to 6 seconds.
    Grim Strike: Glyph of Persistence glyph point reduction from 5 to 4 points.
    Grim Strike: The third hit from this skill will be removed in exchange for boosting the damage on the second hit.
    Shadow Burst: Glyph of Energy glyph point reduction from 4 to 3.
    Shadow Burst: Glyph of Haste glyph point reduction from 4 to 2.
    Shadow Burst: Glyph of Haste effect changed from 17% to 25% faster casting speed.
    Shadow Burst: Glyph of Brilliance master glyph point reduction from 3 to 2.
    Shadow Burst: Glyph of Brilliance effect changed from 105 to 150 MP reduction.
    Shadow Burst: Increase base damage by 20%.
    Shadow Lash: Increase base damage on each 4 consecutive hits by 10%, 20%, 30%, and 40%.
    Shadow Reaping: Glyph of Lingering glyph point reduction from 5 to 3.
    Spiral Barrage: Increase base damage by 25%.
    Sundering Strike: Glyph of Power glyph point reduction from 5 to 4.
    Sundering Strike: Glyph of Carving glyph point reduction from 6 to 4.
    Sundering Strike: The damage from the second hit with the circle exploding will be reduced in exchange for boosting the damage on the first hit.
    Veil of Shadows: You can receive incoming heals during this state.
    Veil of Shadows: Once you are out of this state, you will recover 15% from your max HP instead of 30%.
    Base Endurance value on Reaper changed from 38 to 50.

    Gunner

    Point Blank - The first hit from this skill will stagger players in PvP.
    Arcane Barrage - Base damage has been lowered by 10% on the second hit. From 427, 2844 to 427, 2560.
    Scattershot - Improved accuracy.
    Balder's Vengeance - Fixed where the skill did not crit 100% towards specific monsters.
    Mana Missles - This skill will cause knockdown on players in PvP.
    Skill chains: Several skill chains shortcuts has been altered to become more customizable now.
    Balder's Vengeance: Reduced PvP damage by 20%.
    Rocket Jump: Immune to certain debuffs during the animation of this skill will be removed.
    Arcane Barrage: Reduced PvP damage by 15% for the second hit.
    Arcane Barrage: Regardless if your HB is summoned or not, the second hit from this skill will only hit once therefore doubling the second hit base damage will become 427, 5120. (ex. 2560 x 2 = 5120)

    Lancer

    Shield Counter: Cooldown decreased from 5 to 4 seconds.
    Wallop: Wallop VII will have increased aggro generation.
    Lockdown Blow: This skill will now draw aggro.

    Priest

    Focus Heal: Glyph of Multiplication glyph point reduction from 6 to 2.
    Grace of Resurrection: Glyph of Energy glyph point reduction from 5 to 2.
    Kaia’s Shield: Kaia’s Shield V absorption barrier will increase from 18,928 to 39,749.

    Mystic

    Arun’s Cleansing Touch: Glyph of Multiplication glyph point reduction from 4 to 2. Master glyph from 3 to 1.
    Arun’s Cleansing Touch: Glyph of Multiplication master glyph effect changed to increased lock-on targets from one to two.
    Titanic Favor: Glyph of Multiplication glyph point reduction from 6 to 2.
    Titanic Favor: Glyph of Multiplication effect changed to increased lock-on targets from one to two.
    Vow of Rebirth: HP and MP and Stamina will be completely restored upon resurrection.
    Vow of Rebirth: Glyph of Altruism glyph point reduction from 6 to 2. Master glyph from 7 to 1.
    Vow of Rebirth: Glyph of Energy glyph point reduction from 5 to 3. Master glyph from 4 to 2.

    PvP Formats

    Dealing damage from the front, side, and behind will have equal probability of landing critical damage now.

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    Next patch in beginning of July; vm5, zerk tank, new dngs etc Empty Re: Next patch in beginning of July; vm5, zerk tank, new dngs etc

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